Ignited: The World of Jangbahar by A. M. Deese

The Tri-Alliance

Before the Tri-Alliance, Jangbahar was plagued by warfare. The bloodiest of these was the Border Wars, a series of battles over the borders of Kitoi and the seven kingdoms of the Sand Sea. Gregor the Great, a powerful war king used magic to seize control of the land until he was defeated by Josper the Usurper who was, at the time, simply a charismatic merchant with powerful friends. Josper and his followers infiltrated Gregor’s fortress and Josper shoved a spear through Gregor’s throat, effectively ending his reign and ushering a new era of peace. Josper went on to found the current democracy of the Republic as well as drafted the Tri-Alliance, thus ensuring peace with the nation below. With well-established borders and a firm trade policy in place, the people began to flourish.

The Tri-Alliance is still in place today and is an integral part of maintaining the peace between the Republic and Kitoi. In recent years, hostility has grown from the nation of Kitoi as they have remained stagnant in their borders while the Republic has been able to expand and widen their territories increasingly until it hit the wilds. The Tri-Alliance does not forbid peaceful expansion but Kitoi is pinned under the border of the Republic and the nomadic warriors in Shrivo would never allow for a “peaceful expansion.” The Tri-Alliance also forbids individual unregulated trade between the citizens of the Republic and any other nation. In order to purchase exported goods, citizens must use third party vendors approved by the Thirteen, although any kind of contraband can be found in the underground market. The Sea People have the least to gain through trade, their primary imports being livestock and glass. Their constant supply of fresh water and fish make the Sea People invaluable to the success of the Republic.

In recent years hostilities have grown as the Republic has continued to thrive under the Tri-Alliance and Kitio’s government has called for an amendment session and resigning of the alliance with a reassessment of Kitoi’s borders.

The World of Jangbahar: The Tri-Waters

The Bariq Sea

The Bariq Sea stretches along the southern borders of the continent and is most noted for its large, natural port that gives access to Kitoi’s and the Republic’s only seaside markets. The sparkling sea has naturally calm waters and shallow depths less than 4,000 feet.

 

 

The Orreram Ocean

Harsh coral and rock face deny any ship access to its southern borders and few citizens wish to venture beyond the border of the sea and into the Orreram Ocean, the territory of the Sea King. Due to the Tri-Alliance, trade between the people of the Is’Le’ Spar Islands ensures the people of Kitoi and the Republic have steady access to the plentiful fish found in the Orreram Ocean. The ocean stretches along the western coast of Jangbahar and beyond, boasting depths nearly 40,000 feet. The people of the Is’Le’Spar Islands provide a vast variety of fish and there are whispered rumors of other much larger more dangerous creatures that make the ocean their home.

 

 

 

The Ese Ed Ocean

On the eastern side of Jangbahar, another vast ocean meets the jagged coastline inaccessible to any ship. Little is known of the Ese Ed Ocean and the sea peoples do not speak of it during trade so its depths and creatures remain unknown, although there are several varieties of shark meat offered through trade from Shrivo. The gray churning waters of the Ese Ed and harsh cliff side waves give the ocean a dark reputation that is undampened by its howling winds.

The World of Jangbahar: The Wilds

The Wilds

Strange creatures and evil beasts prowl beyond the borders of the Republic in a land known simply as the Wilds. There have been several expeditions funded by rulers, the last from Vaneera of Friis, but no survivors have ever returned with tales of what lay beyond. Though the Republic does not strictly forbid such travel, the Thirteen would never approve the ration of water it would take to travel there and it has been nearly a hundred years since anyone has even tried.

The World of Jangbahar: Nork

Nork

Population: 397,896

Language: Friisan and Jangba

Symbol/Flag: Two hands, pointing at one another.

Nork is a large valley located south of Friis and along the border of the Edge. Nork was once part of the nation of Friis but split from its motherland a few hundred years ago over a succession dispute. Isolated in their valley, little is known of Nork although it is believed their culture still mirrors that of Friis. The country is self-sufficient and prefers to rely on their own resources although dragon meat garners a heavy price for any merchants willing to cross the mountains to reach them.


The Edge

Located north of Nork and to the east of Friis is a jagged and inhospitable mountain range known simply as the Edge. The mountain range is host to the highest peaks recorded in Jangbahar and it’s nearly impassable, making trade routes irrelevant and the border lines muted between its neighboring nations. Fierce winds, heavy snows and whispers of dangerous creatures prevent any from exploring it fully and not even the richest monarchies can be convinced to fund expeditions for the foolish. The people of Nork speak of a time long before, an age where a great bird flew in the currents of the wind.  With the flap of her wings mountains would crumple, tornadoes would ripple across the land. The people who lived at the base of the mountain sang to the bird, soothing it above so that it would cease its havoc on those down below. Eventually, the people on land forgot about their winged companions.

The World of Jangbahar: Friis

Friis

Population: 578,932

Language: Friisan and Jangba

Symbol/Flag: A pair of holding hands.

Friis is located on the Eastern edge of the Republic, just outside the treacherous mountain range known as The Edge. Made up of foothills and blocked from the severe winds coming off the Ese’ed Ocean, the fertile landscape is perfect for growing its two chief exports, grapes and cocoa. Friis has a solid trading economy and boasts several vineyards. Its chief import is dragon scrotum, a delicacy for the Friisans, is traded heavily in their black market. Friis is ruled by a monarchy with the kingdom passed down to the youngest daughter. It is currently ruled by Vaneera, a senile geriatric who has ruled for the last seventy years. Vaneera’s youngest daughters are twins and the country is divided in their approval of either daughter.

The World of Jangbahar: La’Nor

La’Nor

Population: 81,378

Language: Drakori and Jangba

Symbol/Flag: A flying dragon

La’Nor and Tirdrakor once made up the nation of Drakori. After the Border Wars, La’Nor was able to split off and form its own nation. Although they are loosely a territory of the Republic, the infertile lands and close proximity to the Wilds makes the land mostly uninhabited. Sparsely populated, the majority of its people are traveling merchants, dealing in trade routes for the Republic.

The World of Jangbahar: Tirdrakor

Tirdrakor

Population: 296,321

Language: Drakori and Jangba

Symbol/Flag: A golden sun setting behind a red mountain

Tirdrakor is a small territory just to the west of the Republic. The land is made up of rolling hills and streams with fertile soil. It is mostly a farming nation, with the majority of its crops traded to the Republic. Though once a small kingdom with its own monarchy, Tirdrakor was swallowed up by the Republic during the reign of Gregor the Great. Much of the histories of Tirdrakor were lost during the Border Wars and its people were forced to orally pass on their traditions. As such, little is known of the country’s origins and it seems the only piece of their culture they were able to hang on to is their language.

The World of Jangbahar: Is’Le’Spar Islands

Is’Le’Spar Islands

Population: Unknown

Language: Lesparan

Symbol/Flag: A green tree against a blue background

Little is known of the race of people who make their home where the Orreram meets the Bariq Sea. It is forbidden for outsiders to travel to the stretch of islands where the sea people make their home and so what little information is known about the sea people is all gathered from those brief interactions during trade. The third nation to complete the Tri-Alliance, the island people only interact with the mainland when they are in need of fresh supplies and to provide the Republic with fresh water. The people are largely self-sustaining and it is believed their primary income comes from their fish and water trade.

The World of Jangbahar: Kitoi

Kitoi

Population: 1,263,375

Language: Jangba

Symbol/Flag: A back hand atop a golden orb

Kitoi is made up of a large peninsula on the southeastern border of Jangbahar and is directly south of the Republic. Bordered by the Bariq Sea on their western and southern borders and a small nation stretches along their Eastern border, this small yet powerful nation boasts a rich economy due to their sea port. Kitoi’s capital city, also entitled Kitoi, is sometimes referred to as the Golden City because of the city’s access to some of Jangbahar’s most precious stones. The country’s primary exports are gold and other semi-precious stones and unlike the Republic, access to an oasis fed from an underground pool refrains Kitoi from having to import fresh water. Kitoi does enjoy trade and they often import fine glass and dragon oil from the Republic. Kitoi also boasts a successful slavery trade, and while slavery is tolerated throughout much of Jangbahar it is only legal in Kitoi. Like the Republic, their government is largely based on democracy with new officials elected every decade.

The World of Jangbahar: The Republic

A. M. Deese’s novel Ignited will be released on March 27, 2018. Cover design and edits to the manuscript are currently underway. To celebrate the second book in the RadiantTeen young adult imprint, and the first book in A. M. Deese’s Dance of the Elements Series, bi-weekly blurbs about the world will be posted here.

Tiphaine, a French artist, and cartographer, returns as the force behind this new fantasy map. The Republic is the homeland of Jura and is the current superpower controlling the delicate balance in Deese’s novel. The second map fragment featuring Kitoi will be posted on August 24th.


The Republic

Population: 976,763

Language: Jangba, the common tongue of Jangbahar

Flag/Symbol: Purple background with a golden flame at its center and thirteen black stars circling the flame.

The Republic of the Sand Sea sprawls across the majority of Jangbahar’s desert land and is made up of twelve provinces, each governed by their corresponding member of the Thirteen. The entire Republic is governed by the Thirteen. The First and Second govern over the capital city and the provinces circle the Everflame in a pattern that mirrors the towers of the Glass Palace. Despite its vast size, the Republic is sparsely populated with the majority of its population living in the southern provinces such as Toik, Nutir, Irst and Elek. Toik and Nutir are the two largest of the twelve provinces while Ish, governed by the Thirteenth, is the smallest and most impoverished.

The Republic was founded after a series of Border Wars left the desert lands depleted. The Border Wars were a series of battles over the borders of Kitoi and the seven kingdoms of the Sand Sea. The people fought over water and access to the Everflame. Thousands died in war after war as people were deprived of water and murdered over nothing more than grains of sand. The face of the war changed with the appearance of Gregor the Great who seized power with a super-army he controlled through powerful blood magic. His reign of domination lasted for forty-three years before he was killed by Josper the Usurper.

Though originally known as a usurper, he was also remembered as a bringer of peace. It was Josper who united the kingdoms and Josper who suggested the system of the Thirteen for the seven ruling kingdoms and the six ruling merchants. The kingdom was united and Josper signed treaties with the Is’ Le Sp’Ar islands that were ruled by the sea king and the kingdom of Kitoi, which sat on the outskirts of the Sand Sea.

The people of the Republic speak the common tongue and nearly 100% of the population worships the Everflame, an inextinguishable flame where the people go to burn their prayers. The Everflame is housed in a glass tower in the palace and the flames are used to provide light and warmth throughout the entirety of the Republic.

The palace, arena dome, and government buildings are all constructed by Fire Builders. Similar to Dancers, these individuals have the ability to manipulate fire from the Everflame down into the sand, heating it to such a degree that it forms a smooth glass. Favored by Josper during the Dawn of Peace, this architecture is featured predominately in city buildings and courtyards. Since then, glass has become the chief export of the Republic, although its people also trade in dragon parts and bactrian. The largest import remains water, it is traded between the Sea King and The First, the First ensuring that the life-giving substance is rationed out to all free citizens of the Republic.


The Everflame

The Republic of the Sand Sea was once a lush and fertile land until the Everflame appeared. It spun through the forest setting everything to flame and leaving nothing in its wake. Its fire was not like ordinary fire, intense heat scorched the land and its flames never ceased. Those who had the gift to manipulate the flame banded together and forced the flame into its current home. They built it atop a stone wall so it could not escape and spun glass walls around it so they could keep the flame in their sight. The flame proved valuable, its inextinguishable flame provided light, shelter, and warmth. The people began to thrive around the flame, worshiping it as their god. But there are whispers of what would happen if the Everflame was to ever escape, vague memories of the destruction it once caused.