Gods of Old
Long before the world came into existence, there lived three Old Gods. But, as they began to fade, they regretted never having created anything worthwhile and feared being forgotten. With the last of themselves, they created a pantheon of six siblings that would do what they never had:
Ebris to guide the siblings.
Drea to create a world teaming with life.
Brisa to rule the unpredictable seas.
Leander to help souls find their place in the afterlife.
Astra to aid in matters of the heart.
Theodric to steer the living through their conflicts.
For thousands of years, the mortals worshiped their gods and goddesses, but with each generation, fewer believed in their existence. Ebris, like his creators, feared being forgotten, and pushed his siblings to do more for their worshipers. Drea, Brisa, Leander, Astra, and Theodric went along with their brother’s requests out of respect for him, but everything changed when Ebris ordered the continuation of the Ostran War.
Theodric began the conflict to reward the Ostran Emperor by extending his territory, but with every victory meant to end the war, Ebris forced Theodric to press forward until the entire east was embroiled in the bloody conflict. It wasn’t until the mortals assumed the war was a sign the gods had abandoned them that Ebris ordered its end.
Ebris ripped Theodric’s power away, calling him reckless and impulsive. None of the siblings dared stop Ebris for fear he would turn on them next. But, while no one crossed Ebris, the ordeal ruined their trust of one another. The gods and goddesses began to work as separate entities instead of one, and it wasn’t long until the disconnect caused mortals to turn away from their creators completely.
Amber R. Duell’s novel Fragile Chaos‘ release date is July 11th of this year! Bi-weekly blurbs about the Realm of the Gods and Goddesses within the novel by Tiphaine, a French artist and cartographer, will be posted here with more chances to win prizes along the way. The second map fragment, The Realm of Drea, will be posted on January 15th.
Realm of Ebris, King of the Gods
While the brilliance of Ebris’ earthly temples had diminished greatly, the one mirrored in the realm of the King of the Gods’ was as pristine as it did the day it was created.
Ribbed pillars surrounded a smooth marble exterior. Light shone into the temple through an enormous domed skylight, and the gold walls gleamed as brightly as the sun.
The walk from the temple to the eight hundred room castle led through elaborately designed shrubbery, manicured lawns, and gardens brimming with colorful flora. A symmetrical courtyard boasted a dozen fountains with a gazebo showcased at the center.
Inside the castle, gold mosaics covered every ceiling, spreading down the walls to meet with embedded diamonds. The windows in the wing leading to the throne room comprised of stained glass. The sunlight used the reds, yellows, and blues to paint a vivid design on the opposite wall, continuing into the throne room with twenty foot ceilings.
Nearly five hundred wives still remained in Ebris’ realm along with over two thousand servants. The male servants slept six to a room while the wives slept two. There were exceptions of course; four favorite wives had their own chambers, and the six lead servants only had to share with one other person. One hundred rooms were set aside for recreational purposes—a ballroom, painting rooms, libraries—while a dozen rooms were off limits to anyone other than Ebris.
Everyone was encouraged to associate with each other as they saw fit as long as no one ever forgot who was in charge.