Before the Tri-Alliance, Jangbahar was plagued by warfare. The bloodiest of these was the Border Wars, a series of battles over the borders of Kitoi and the seven kingdoms of the Sand Sea. Gregor the Great, a powerful war king used magic to seize control of the land until he was defeated by Josper the Usurper who was, at the time, simply a charismatic merchant with powerful friends. Josper and his followers infiltrated Gregor’s fortress and Josper shoved a spear through Gregor’s throat, effectively ending his reign and ushering a new era of peace. Josper went on to found the current democracy of the Republic as well as drafted the Tri-Alliance, thus ensuring peace with the nation below. With well-established borders and a firm trade policy in place, the people began to flourish.
The Tri-Alliance is still in place today and is an integral part of maintaining the peace between the Republic and Kitoi. In recent years, hostility has grown from the nation of Kitoi as they have remained stagnant in their borders while the Republic has been able to expand and widen their territories increasingly until it hit the wilds. The Tri-Alliance does not forbid peaceful expansion but Kitoi is pinned under the border of the Republic and the nomadic warriors in Shrivo would never allow for a “peaceful expansion.” The Tri-Alliance also forbids individual unregulated trade between the citizens of the Republic and any other nation. In order to purchase exported goods, citizens must use third party vendors approved by the Thirteen, although any kind of contraband can be found in the underground market. The Sea People have the least to gain through trade, their primary imports being livestock and glass. Their constant supply of fresh water and fish make the Sea People invaluable to the success of the Republic.
In recent years hostilities have grown as the Republic has continued to thrive under the Tri-Alliance and Kitio’s government has called for an amendment session and resigning of the alliance with a reassessment of Kitoi’s borders.
Language: Drakori and Jangba
Symbol/Flag: A golden sun setting behind a red mountain
Tirdrakor is a small territory just to the west of the Republic. The land is made up of rolling hills and streams with fertile soil. It is mostly a farming nation, with the majority of its crops traded to the Republic. Though once a small kingdom with its own monarchy, Tirdrakor was swallowed up by the Republic during the reign of Gregor the Great. Much of the histories of Tirdrakor were lost during the Border Wars and its people were forced to orally pass on their traditions. As such, little is known of the country’s origins and it seems the only piece of their culture they were able to hang on to is their language.
Symbol/Flag: A green tree against a blue background
Little is known of the race of people who make their home where the Orreram meets the Bariq Sea. It is forbidden for outsiders to travel to the stretch of islands where the sea people make their home and so what little information is known about the sea people is all gathered from those brief interactions during trade. The third nation to complete the Tri-Alliance, the island people only interact with the mainland when they are in need of fresh supplies and to provide the Republic with fresh water. The people are largely self-sustaining and it is believed their primary income comes from their fish and water trade.
Language: Jangba and Samuran
Symbol/Flag: A silver sword embedded in sand or a broken sword
Shrivo runs along the Eastern border of Kitoi. Its people are nomadic and live in small tribes with no known government. Though few historians can comment on the country’s origins, its people are made up of some of Jangbahar’s best warriors. The population refers to themselves as Samur and from the moment they leave the womb their lives are sworn to the art of battle. It is believed their god lives in another plane and that the Samur can only gain access to this plane through a glorious death. Because of this, the small country is plagued by civil wars.
Symbol/Flag: A back hand atop a golden orb
Kitoi is made up of a large peninsula on the southeastern border of Jangbahar and is directly south of the Republic. Bordered by the Bariq Sea on their western and southern borders and a small nation stretches along their Eastern border, this small yet powerful nation boasts a rich economy due to their sea port. Kitoi’s capital city, also entitled Kitoi, is sometimes referred to as the Golden City because of the city’s access to some of Jangbahar’s most precious stones. The country’s primary exports are gold and other semi-precious stones and unlike the Republic, access to an oasis fed from an underground pool refrains Kitoi from having to import fresh water. Kitoi does enjoy trade and they often import fine glass and dragon oil from the Republic. Kitoi also boasts a successful slavery trade, and while slavery is tolerated throughout much of Jangbahar it is only legal in Kitoi. Like the Republic, their government is largely based on democracy with new officials elected every decade.
The History of Old Hollow
Early Spring, 1865. The Army of the Potomac has cut a path of destruction through large swathes of enemy territory in its relentless pursuit of Gen. Robert E. Lee’s once-vaunted Army of Northern Virginia. Union cavalry men have raided every town, village, and hamlet in the Virginia countryside between Petersburg and the James River in search of food and supplies for the Northern Army’s men and horses. Every town, that is, but Old Hollow. Even as nearby towns like Cumberland succumb to the Yankees, Old Hollow remains virtually untouched, as if protected from the outside world by some unknown, unseen force.
The town’s beginnings are a mystery. No record exists to tell the story of how and when it first came into being. Some in neighboring communities say it was founded by English settlers in the late 17th century who tried and failed to eke out a living as tobacco farmers. Others say its history goes back further, that the town began when a small group of colonists wandered west after being exiled from Jamestown for practicing witchcraft and Devil worship. No one knows for certain.
Whatever its origins, Old Hollow and the outside world are on the verge of a violent collision with the arrival of a trio of Union cavalrymen seeking shelter for a wounded comrade. Led by Captain Benjamin Lawson, the Yankee soldiers think they have stumbled upon a quiet, little town that, somehow, someway, the Union Army has missed. What they don’t know is that something diabolical awaits them in the dark recesses of an ancient, white tree in the forest north of town. That something is hungry.
Thomas Farrell’s Mill
When Thomas Farrell inherited his father’s mill, there was only a single grinder, and it was human powered. The hard physical labor meant a high turnover rate, and the mill was anything but profitable.
After the invention of Liquid Lead, and the harnessing of werewolves to do the hard labor, Thomas not only gained a profit on his mill, he expanded it. He added grinder after grinder, in a haphazard fashion, gleefully improving on the equipment and finding ways to streamline his workforce.
Only something happened shortly after he built the sixth grinder. Some say Thomas had a mental breakdown after witnessing one of his human workers be mauled. Others said he fell from the scaffolding that crisscrossed the grinders. Regardless, shortly after the grinder was finished, all talks of expansion abruptly stopped.
The Mill is now a well-known feature of Kanta, with its tall smokestacks and regular influx of trappers for supplies and trade. Behind it’s castle-like walls and guarded entrances, grinders churn all day and all night.
The History of Kanta
Kanta used to be a small city with big hopes and dreams. The people pushed back the wilderness and claimed the land for their own, creating a haven amid the old forest.
Then the werewolves came. They surged each night, and diminished the population in droves, adding survivors unwillingly to their numbers. The streets were stained with blood. Cries could be heard all through the night. Finally, only three buildings remained: the jailhouse, the pub, and the mill. When the city was on the brink of destruction, a madman had a crazy idea.
Thomas Farrell found a way to harness the werewolves’ power. With a concoction he called Liquid Lead, he helped the city of Kanta truly fight back. More than that, he turned werewolf trapping into a profit.
The city is now a destination for survivors, but also attracts scavengers and thieves. The desperate suffer in Kanta and the naïve often meet grisly ends. The werewolves are a blight, but the city of Kanta is truly diseased.