The World of Jangbahar: The Republic

A. M. Deese’s novel Ignited will be released on March 27, 2018. Cover design and edits to the manuscript are currently underway. To celebrate the second book in the RadiantTeen young adult imprint, and the first book in A. M. Deese’s Dance of the Elements Series, bi-weekly blurbs about the world will be posted here.

Tiphaine, a French artist, and cartographer, returns as the force behind this new fantasy map. The Republic is the homeland of Jura and is the current superpower controlling the delicate balance in Deese’s novel. The second map fragment featuring Kitoi will be posted on August 24th.


The Republic

Population: 976,763

Language: Jangba, the common tongue of Jangbahar

Flag/Symbol: Purple background with a golden flame at its center and thirteen black stars circling the flame.

The Republic of the Sand Sea sprawls across the majority of Jangbahar’s desert land and is made up of twelve provinces, each governed by their corresponding member of the Thirteen. The entire Republic is governed by the Thirteen. The First and Second govern over the capital city and the provinces circle the Everflame in a pattern that mirrors the towers of the Glass Palace. Despite its vast size, the Republic is sparsely populated with the majority of its population living in the southern provinces such as Toik, Nutir, Irst and Elek. Toik and Nutir are the two largest of the twelve provinces while Ish, governed by the Thirteenth, is the smallest and most impoverished.

The Republic was founded after a series of Border Wars left the desert lands depleted. The Border Wars were a series of battles over the borders of Kitoi and the seven kingdoms of the Sand Sea. The people fought over water and access to the Everflame. Thousands died in war after war as people were deprived of water and murdered over nothing more than grains of sand. The face of the war changed with the appearance of Gregor the Great who seized power with a super-army he controlled through powerful blood magic. His reign of domination lasted for forty-three years before he was killed by Josper the Usurper.

Though originally known as a usurper, he was also remembered as a bringer of peace. It was Josper who united the kingdoms and Josper who suggested the system of the Thirteen for the seven ruling kingdoms and the six ruling merchants. The kingdom was united and Josper signed treaties with the Is’ Le Sp’Ar islands that were ruled by the sea king and the kingdom of Kitoi, which sat on the outskirts of the Sand Sea.

The people of the Republic speak the common tongue and nearly 100% of the population worships the Everflame, an inextinguishable flame where the people go to burn their prayers. The Everflame is housed in a glass tower in the palace and the flames are used to provide light and warmth throughout the entirety of the Republic.

The palace, arena dome, and government buildings are all constructed by Fire Builders. Similar to Dancers, these individuals have the ability to manipulate fire from the Everflame down into the sand, heating it to such a degree that it forms a smooth glass. Favored by Josper during the Dawn of Peace, this architecture is featured predominately in city buildings and courtyards. Since then, glass has become the chief export of the Republic, although its people also trade in dragon parts and bactrian. The largest import remains water, it is traded between the Sea King and The First, the First ensuring that the life-giving substance is rationed out to all free citizens of the Republic.


The Everflame

The Republic of the Sand Sea was once a lush and fertile land until the Everflame appeared. It spun through the forest setting everything to flame and leaving nothing in its wake. Its fire was not like ordinary fire, intense heat scorched the land and its flames never ceased. Those who had the gift to manipulate the flame banded together and forced the flame into its current home. They built it atop a stone wall so it could not escape and spun glass walls around it so they could keep the flame in their sight. The flame proved valuable, its inextinguishable flame provided light, shelter, and warmth. The people began to thrive around the flame, worshiping it as their god. But there are whispers of what would happen if the Everflame was to ever escape, vague memories of the destruction it once caused.

Military Wife Pens Young Adult Fantasy Debut Surrounding the God of War and His Sacrificial Bride

FOR IMMEDIATE RELEASE

LOUISVILLE, KY (July 11, 2017) • What would it feel like to be sacrificed to gods you didn’t believe in? Amber R. Duell may not know what lies beyond death, but she does explore a vivid mythological world engulfed in a modern war in her newly released young adult fantasy novel, Fragile Chaos.

Amber points to the story of a 500-year-old Incan girl found mummified on a volcano as inspiration for her story. “Did she think she would ascend to some special place?” Amber mused and gave birth to the story of Cassia Stavros and Theodoric trapped in a delicate balance between feuding immortals.

Fragile Chaos is a relentless tale of revenge, inner turmoil, and budding romance reminiscent of the legend of Persephone and Hades. Amber’s story sweeps across national borders and realms as the God of War and his sacrificial bride fight to end the mortal war.

Fragile Chaos is a “…great book for anybody who loves the myth of Cupid and Psyche…I loved the…mashup of modernity with the mythological,” Abby Reed explains, author of When Planets Fall.

About Amber R. Duell

Amber R. Duell was born and raised in a small town in Central New York. While it will always be home, she’s spent the last six years living in Germany and Maine as a military wife where the next step is always an adventure.

For more information, visit www.amberrduell.com.

About Radiant Crown Publishing

Radiant Crown Publishing was founded in 2016 to showcase quality fiction, diverse stories, and unexpected protagonists. Antiheroes and characters whose stories are pushed to the margins are welcome here.

For more information, visit www.radiantcrownpublishing.com.

Fragile Chaos: Bradley Pittman and Jamie-Lee Lewis

Meet the audiobook producers behind Amber R. Duell‘s Fragile Chaos!

“Jamie-Lee Lewis, aka Jaylew, hails from the island of Jamaica. Since a small child, she’s always had a hyper imagination. She enjoys writing and telling stories, singing and composing songs, entertaining and edifying, playing different characters as well as creating them through drawings, and finding the beauty and fun in everything she does. She is currently a professional and passionate Youtuber.”

 

 

 

 

 

 

“Bradley Pittman is a producer and freelance musician living and working in Atlanta. He received a bachelor’s degree in audio production from Georgia State University in 2016. Though he most commonly works on musical projects, he began self-producing audiobook chapters in 2015 as a way to unite his love of studio production with his love of literature. “

Spotlight: A. M. Deese

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Introducing A. M. Deese who has recently signed her young adult fantasy novels Ignited, slated for release in 2018, and Submerged, slated for release in 2019, with Radiant Crown Publishing. Desiree DeOrto Designs will handle cover design. Editing, map-making, and more will soon be underway. For now, get to know A. M. Deese as an author and the world of the Dance of the Elements series.


Synopsis:

A NOBLE DAUGHTER.

A FORMER SLAVE.

DARK MAGIC AND VOLATILE ALLIANCES COLLIDE IN A WORLD ON THE BRINK OF COLLAPSE.

“Jura imagined it sounded like rain.”

Juggling death is nothing new for seventeen-year-old Jura, daughter of the First of the Thirteen, successive rulers of the Republic of the Sand Sea. However, when a blood chain ensnares her father, she is thrust into the seat of power and forced to rule her elders.

To Tylak, water had never tasted sweeter.”

Jura must track down her father’s assassin and balance a country on the verge of collapse. To find the Prince of Shadows and uncover the truth, Jura puts her trust in Tylak, a former slave accused of stealing from the Everflame—a man she once condemned to death.

In a world where water is currency and enemies lurk around every corner, Jura will use her wits or risk igniting a world war.


1. First, tell us a little about yourself. When did you want to become an author? What inspires you to do what you do? Who are you?

I’ve never wanted to be anything else. My aunt (who is only 8 months older than me) learned to read before I did and I remember being insanely jealous of the skill. I wrote my first story when I was around four or five years old. It was about dinosaurs. I’m pretty sure my grandmother has that yellow legal pad floating around somewhere.

2. What are some quirky and or unique aspects about you and your writing?

Well, when I get consumed by a scene it’s hard to think of anything else, I must write the scene down immediately! However, I don’t plot out my stories, I prefer to let the characters tell me what to say. Unfortunately, I’ve found that the characters don’t always know what’s best for the plot. Whenever I find myself stuck in a scene I go outside and pace around my deck, usually while on the phone with my (oh so patient) sister. I’m trying to get better at outlining but I fear it will always be a struggle for me.

3. RCP “was founded in 2016 to showcase quality fiction, diverse stories, and unexpected protagonists.” What does that mean to you?

I think in today’s world it is increasingly important to share diversity in fiction. We’re so fortunate to live in a world that can share information faster than it takes to whisper Google. I think readers are ready to meet unique characters who are a departure from the genre stereotypes. I find it easier to connect with protagonists with realistic flaws; no character is purely good or heroic and no character is purely evil. Ignited has several different points of view and readers discover its world through the eyes of characters from varying characters each with their own unique outlook on the plot.

4. What do you think makes a great young adult title? How do you think the first two books in your four book series Ignited and Submerged fit into or vary from that description?

If there is a formula for what makes a great young adult title I’d like to know it! I suppose what makes a title great is in its ability to clearly and quickly excite the reader and hint toward the book’s plot. I hope Ignited and Submerged give the reader a sense of action and excitement as well as give hints toward its plot.

5. How has writing affected your outlook on things? Has it made you take chances or see things in a different light?

Writing has given me a wider perspective, I tend to look at things from different points of view because I love diving into the minds of two differing characters. I also think it has affected me in the sense that everything is a story to me. I see or hear something and my natural reaction is what if

6. What are you most excited to share when it comes to Ignited and Submerged? Ex). The world, the characters, a specific scene?

I’m probably most excited to share my world. As a child, a favorite game of mine was “pretend.” Pretend I’m a unicorn, or pretend the ground is lava, pretend I’m a wizard… I suppose I never grew up in that way, I enjoy the process of creating a unique new world and sharing that vision with others. I hope the world of Ignited is a new experience for my readers. I want them to be intrigued by the mysteries of the world and lose themselves in its exploration. Although, I do also have a soft spot for a few of my characters, Kay already has a spin-off series dancing in my head.

7. Finally, do you have any advice and or tips for aspiring writers out there, especially women?

Don’t listen. Don’t listen when someone tells you you’re not good enough or when you receive a rotten rejection letter. Don’t listen to the inner guilt at the hours you spend writing (when you could be a better daughter, wife, mother, etc) Don’t. Listen. And never give up.

Fragile Chaos: The Realm of the Gods and Goddesses by Amber R. Duell

Gods of Old

Long before the world came into existence, there lived three Old Gods. But, as they began to fade, they regretted never having created anything worthwhile and feared being forgotten. With the last of themselves, they created a pantheon of six siblings that would do what they never had:

Ebris to guide the siblings.
Drea to create a world teaming with life.
Brisa to rule the unpredictable seas.
Leander to help souls find their place in the afterlife.
Astra to aid in matters of the heart.
Theodric to steer the living through their conflicts.

Ostran War

For thousands of years, the mortals worshiped their gods and goddesses, but with each generation, fewer believed in their existence. Ebris, like his creators, feared being forgotten, and pushed his siblings to do more for their worshipers. Drea, Brisa, Leander, Astra, and Theodric went along with their brother’s requests out of respect for him, but everything changed when Ebris ordered the continuation of the Ostran War.

Theodric began the conflict to reward the Ostran Emperor by extending his territory, but with every victory meant to end the war, Ebris forced Theodric to press forward until the entire east was embroiled in the bloody conflict. It wasn’t until the mortals assumed the war was a sign the gods had abandoned them that Ebris ordered its end.

Ebris ripped Theodric’s power away, calling him reckless and impulsive. None of the siblings dared stop Ebris for fear he would turn on them next. But, while no one crossed Ebris, the ordeal ruined their trust of one another. The gods and goddesses began to work as separate entities instead of one, and it wasn’t long until the disconnect caused mortals to turn away from their creators completely.

Gods and Goddesses: Theodric 

Realm of Theodric, God of War

A dirt path led away from the circular stone temple at the edge of Theodric’s realm, winding through a grassy field, and up a hill. A gray stone mansion at the top was surrounded by a circular wall. Passing under the entryway, the packed dirt gave way to fine black gravel that circled the interior courtyard. Turrets capped the corners of the twenty-eight room mansion.

Most of the rooms were covered in dust, and used for storage. Two bedrooms and a bathroom were used on the second floor by Theodric and his advisor, but the war room was occupied most frequently. High windows covered the back wall with seats beneath each. On either side of the doors hung an array of weapons—swords, guns, throwing knives—and, to the right, maps were tacked from the ceiling down. Books and scrolls lined shelves. The war table stood useless in the middle of the room. Theodric moved the colored glass pieces across the black base out of habit now instead of necessity.

Even in times of peace, Theodric was preparing for the moment that harmony shattered, but without his full power, he was no longer able to see things like he needed to. Hundreds of spies were scattered across the world to keep him updated. Three hundred male sacrifices were left living inside the outer wall. A sacrificial bride had never made it out of the main chamber of the temple.

Behind the mansion stretched a wide forest. Animals were no longer present, but a small brook laced through trees. Upstream, a waterfall spilled over the edge of rocky cliffs, filling a pool and feeding the brook. A mountain range began at the edge of the tree line, and didn’t stop until it reached the Between—a dark abyss holding the six god and goddess realms together. The threat of being banished into the nothingness was usually more than enough for Ebris to keep everyone in line.

Gods and Goddesses: Astra

Realm of Astra, Goddess of Love

White and gray columns held up a balcony that ran the entire length of Astra’s two-story square palace. A frosted pink and white skylight shone down on the double staircase in the foyer. Crystal chandeliers hung in each of the two-hundred rooms, and someone was always playing a musical instrument. It could be heard almost anywhere with sheer curtains billowing from glassless windows.

Despite the lack of belief, Astra would visit the mortals on a regular basis. Her walled-in temple was surrounded by six sets of four pillars. The five alcoves belonging to her siblings were each set at the top of a separate staircase inside. An infinity symbol carved from marble served as her altar before the pit with a wide, single-wick candle at its center. A river flowed near the entrance with paddleboats waiting by the dock. Flowering trees grew across the hilly landscape. A stone path lined with always-blooming cherry blossoms could be followed throughout the realm.

Most residents preferred to spend time in the common areas: pillows covering the flat roof to enjoy the stars at night or the atrium that opened to the entire first floor with a deep-set pool at its center. With seventy-five servants remaining along with seven husbands, there was always company to be found in either place. While Astra loved each of her sacrifices equally, she hadn’t truly accepted any husbands in the last nine hundred years. If the men chose to stay, she honored their sacrifice and encouraged them to find love elsewhere in the household.

 

Gods and Goddesses: Leander

Realm of Leander, God of Death

A muted sun shone down on the white, rocky landscape of the Netherworld. Opaque peaks protruded from the ground, casting shimmering blue and yellow shadows over the ground. The air felt frozen with the lack of life—still and unforgiving. Few sacrifices made it longer than a week before asking to move on.

The front side of the largest mountain was a castle made entirely of opal. With delicate carvings and pointed towers, it was something one would expect from a storybook. Inside, were sweeping staircases, detailed ceilings, and elegant archways. While no decorations hung on the glimmering walls, each room was covered in rich area rugs and comfortable furniture. A warm, green fire burned without kindling in Leander’s private fireplaces. Living alone, he never bothered to light the others.

The backside of the mountain held a more ominous purpose. A wide, black river cut Leander’s realm in half, keeping the waiting souls on their side of the realm. Leander was able to walk across the surface untouched to reach the dead, but if one of the crystalline souls tried to cross, they would be forever trapped beneath the swirling water with all of Drea’s failed, monstrous creations.

On the opposite shore, onyx pillars stretched up between two mountains on the other side, showing the souls what they most wanted to see. While they were usually calm while waiting, albeit confused, a riot sometimes broke out if the shore became overcrowded. Leander did his best to usher the souls through the looming archway to the afterlife in an orderly fashion, but it was particularly difficult in times of war.

Gods and Goddesses: Brisa

Realm of Brisa, Goddess of the Sea

Against every myth ever told about Brisa’s queendom, it was not at the bottom of the sea. The stories, however, were right about it being a palace of glass. The exterior was made of a million panes held together with bronzed metal. A fountain at its front fed a lake around the building. The water filled the inside of the glass enclosure, mirroring the walls and ceiling. Interior walls offered privacy and kept out unwanted moisture. Bright white pillars held the solid structure up at its center. Hallways branched off the circular common room, providing rooms to Brisa and her household—now less than fifty men and women.

A rectangular slate temple with a curved roof stood nearby. Cattails sprung up along the white pebbles scatted around the perimeter. Inside, gleaming blue tile scrolled across the walls, forming wave after wave. A banner of pearls and shells covered the altar across from the sacrificial pit. Two semicircle railings stood on either side of the pit, leaving a straight line of site through to the glass entryway.

Most of Brisa’s queendom was covered in sprawling fields and gentle, rocky hills. Small ponds dotted the land, but a single river flowed through the property. The riverbed spilt in two; one branch of the river fed the Black River in Death’s kingdom, and the other dropped off into a waterfall at the edge of the War God’s kingdom.

Gods and Goddesses: Drea

Realm of Drea, Goddess of Life

The realm of the Goddess of Life was home to all manner of living things. Insects hummed over flowers surrounding a large stone cabin, and birds sang in the sweeping trees. Thin vines crept along the mortar, turning the exterior walls into a maze of gray and green. Lily pads floated above fish and frogs in clear pools. Further from the house, the neatly designed gardens gave way to a sea of trees where rabbits and deer roamed freely along with other herbivores.

With only fifteen rooms in the cabin, Drea’s one hundred sacrifices lived in a row of smaller stone houses behind the main garden. There, the women kept a vegetable garden and small orchards for their personal use. Domesticated animals were also permitted as long they hurt nothing and no one. Sacrificial husbands stayed in the main house, but the last one asked to pass on years ago. A new husband hadn’t been offered in decades.

The round temple hadn’t been used for more than Drea’s passing to the mortal realm or visiting her siblings for almost thirty years. Behind the stained glass door, ferns spread along the walls. Climbing flowers curled along the floral designs carved into green granite walls. Her altar was hidden beneath the overgrown roots of the tree planted behind. Mice now nested in the flower boxes hanging outside the windows, and birds in the eaves. With the lack of prayer, Drea had no intention of destroying thriving life to honor her connection to the mortals.