The World of Jangbahar: Is’Le’Spar Islands

Is’Le’Spar Islands

Population: Unknown

Language: Lesparan

Symbol/Flag: A green tree against a blue background

Little is known of the race of people who make their home where the Orreram meets the Bariq Sea. It is forbidden for outsiders to travel to the stretch of islands where the sea people make their home and so what little information is known about the sea people is all gathered from those brief interactions during trade. The third nation to complete the Tri-Alliance, the island people only interact with the mainland when they are in need of fresh supplies and to provide the Republic with fresh water. The people are largely self-sustaining and it is believed their primary income comes from their fish and water trade.

The World of Jangbahar: Shrivo

Shrivo

Population: 168,954

Language: Jangba and Samuran

Symbol/Flag: A silver sword embedded in sand or a broken sword

Shrivo runs along the Eastern border of Kitoi. Its people are nomadic and live in small tribes with no known government. Though few historians can comment on the country’s origins, its people are made up of some of Jangbahar’s best warriors. The population refers to themselves as Samur and from the moment they leave the womb their lives are sworn to the art of battle. It is believed their god lives in another plane and that the Samur can only gain access to this plane through a glorious death. Because of this, the small country is plagued by civil wars.

The World of Jangbahar: Kitoi

Kitoi

Population: 1,263,375

Language: Jangba

Symbol/Flag: A back hand atop a golden orb

Kitoi is made up of a large peninsula on the southeastern border of Jangbahar and is directly south of the Republic. Bordered by the Bariq Sea on their western and southern borders and a small nation stretches along their Eastern border, this small yet powerful nation boasts a rich economy due to their sea port. Kitoi’s capital city, also entitled Kitoi, is sometimes referred to as the Golden City because of the city’s access to some of Jangbahar’s most precious stones. The country’s primary exports are gold and other semi-precious stones and unlike the Republic, access to an oasis fed from an underground pool refrains Kitoi from having to import fresh water. Kitoi does enjoy trade and they often import fine glass and dragon oil from the Republic. Kitoi also boasts a successful slavery trade, and while slavery is tolerated throughout much of Jangbahar it is only legal in Kitoi. Like the Republic, their government is largely based on democracy with new officials elected every decade.

The World of Jangbahar: The Republic

A. M. Deese’s novel Ignited will be released on March 27, 2018. Cover design and edits to the manuscript are currently underway. To celebrate the second book in the RadiantTeen young adult imprint, and the first book in A. M. Deese’s Dance of the Elements Series, bi-weekly blurbs about the world will be posted here.

Tiphaine, a French artist, and cartographer, returns as the force behind this new fantasy map. The Republic is the homeland of Jura and is the current superpower controlling the delicate balance in Deese’s novel. The second map fragment featuring Kitoi will be posted on August 24th.


The Republic

Population: 976,763

Language: Jangba, the common tongue of Jangbahar

Flag/Symbol: Purple background with a golden flame at its center and thirteen black stars circling the flame.

The Republic of the Sand Sea sprawls across the majority of Jangbahar’s desert land and is made up of twelve provinces, each governed by their corresponding member of the Thirteen. The entire Republic is governed by the Thirteen. The First and Second govern over the capital city and the provinces circle the Everflame in a pattern that mirrors the towers of the Glass Palace. Despite its vast size, the Republic is sparsely populated with the majority of its population living in the southern provinces such as Toik, Nutir, Irst and Elek. Toik and Nutir are the two largest of the twelve provinces while Ish, governed by the Thirteenth, is the smallest and most impoverished.

The Republic was founded after a series of Border Wars left the desert lands depleted. The Border Wars were a series of battles over the borders of Kitoi and the seven kingdoms of the Sand Sea. The people fought over water and access to the Everflame. Thousands died in war after war as people were deprived of water and murdered over nothing more than grains of sand. The face of the war changed with the appearance of Gregor the Great who seized power with a super-army he controlled through powerful blood magic. His reign of domination lasted for forty-three years before he was killed by Josper the Usurper.

Though originally known as a usurper, he was also remembered as a bringer of peace. It was Josper who united the kingdoms and Josper who suggested the system of the Thirteen for the seven ruling kingdoms and the six ruling merchants. The kingdom was united and Josper signed treaties with the Is’ Le Sp’Ar islands that were ruled by the sea king and the kingdom of Kitoi, which sat on the outskirts of the Sand Sea.

The people of the Republic speak the common tongue and nearly 100% of the population worships the Everflame, an inextinguishable flame where the people go to burn their prayers. The Everflame is housed in a glass tower in the palace and the flames are used to provide light and warmth throughout the entirety of the Republic.

The palace, arena dome, and government buildings are all constructed by Fire Builders. Similar to Dancers, these individuals have the ability to manipulate fire from the Everflame down into the sand, heating it to such a degree that it forms a smooth glass. Favored by Josper during the Dawn of Peace, this architecture is featured predominately in city buildings and courtyards. Since then, glass has become the chief export of the Republic, although its people also trade in dragon parts and bactrian. The largest import remains water, it is traded between the Sea King and The First, the First ensuring that the life-giving substance is rationed out to all free citizens of the Republic.


The Everflame

The Republic of the Sand Sea was once a lush and fertile land until the Everflame appeared. It spun through the forest setting everything to flame and leaving nothing in its wake. Its fire was not like ordinary fire, intense heat scorched the land and its flames never ceased. Those who had the gift to manipulate the flame banded together and forced the flame into its current home. They built it atop a stone wall so it could not escape and spun glass walls around it so they could keep the flame in their sight. The flame proved valuable, its inextinguishable flame provided light, shelter, and warmth. The people began to thrive around the flame, worshiping it as their god. But there are whispers of what would happen if the Everflame was to ever escape, vague memories of the destruction it once caused.

Spotlight: A. M. Deese

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Introducing A. M. Deese who has recently signed her young adult fantasy novels Ignited, slated for release in 2018, and Submerged, slated for release in 2019, with Radiant Crown Publishing. Desiree DeOrto Designs will handle cover design. Editing, map-making, and more will soon be underway. For now, get to know A. M. Deese as an author and the world of the Dance of the Elements series.


Synopsis:

A NOBLE DAUGHTER.

A FORMER SLAVE.

DARK MAGIC AND VOLATILE ALLIANCES COLLIDE IN A WORLD ON THE BRINK OF COLLAPSE.

“Jura imagined it sounded like rain.”

Juggling death is nothing new for seventeen-year-old Jura, daughter of the First of the Thirteen, successive rulers of the Republic of the Sand Sea. However, when a blood chain ensnares her father, she is thrust into the seat of power and forced to rule her elders.

To Tylak, water had never tasted sweeter.”

Jura must track down her father’s assassin and balance a country on the verge of collapse. To find the Prince of Shadows and uncover the truth, Jura puts her trust in Tylak, a former slave accused of stealing from the Everflame—a man she once condemned to death.

In a world where water is currency and enemies lurk around every corner, Jura will use her wits or risk igniting a world war.


1. First, tell us a little about yourself. When did you want to become an author? What inspires you to do what you do? Who are you?

I’ve never wanted to be anything else. My aunt (who is only 8 months older than me) learned to read before I did and I remember being insanely jealous of the skill. I wrote my first story when I was around four or five years old. It was about dinosaurs. I’m pretty sure my grandmother has that yellow legal pad floating around somewhere.

2. What are some quirky and or unique aspects about you and your writing?

Well, when I get consumed by a scene it’s hard to think of anything else, I must write the scene down immediately! However, I don’t plot out my stories, I prefer to let the characters tell me what to say. Unfortunately, I’ve found that the characters don’t always know what’s best for the plot. Whenever I find myself stuck in a scene I go outside and pace around my deck, usually while on the phone with my (oh so patient) sister. I’m trying to get better at outlining but I fear it will always be a struggle for me.

3. RCP “was founded in 2016 to showcase quality fiction, diverse stories, and unexpected protagonists.” What does that mean to you?

I think in today’s world it is increasingly important to share diversity in fiction. We’re so fortunate to live in a world that can share information faster than it takes to whisper Google. I think readers are ready to meet unique characters who are a departure from the genre stereotypes. I find it easier to connect with protagonists with realistic flaws; no character is purely good or heroic and no character is purely evil. Ignited has several different points of view and readers discover its world through the eyes of characters from varying characters each with their own unique outlook on the plot.

4. What do you think makes a great young adult title? How do you think the first two books in your four book series Ignited and Submerged fit into or vary from that description?

If there is a formula for what makes a great young adult title I’d like to know it! I suppose what makes a title great is in its ability to clearly and quickly excite the reader and hint toward the book’s plot. I hope Ignited and Submerged give the reader a sense of action and excitement as well as give hints toward its plot.

5. How has writing affected your outlook on things? Has it made you take chances or see things in a different light?

Writing has given me a wider perspective, I tend to look at things from different points of view because I love diving into the minds of two differing characters. I also think it has affected me in the sense that everything is a story to me. I see or hear something and my natural reaction is what if

6. What are you most excited to share when it comes to Ignited and Submerged? Ex). The world, the characters, a specific scene?

I’m probably most excited to share my world. As a child, a favorite game of mine was “pretend.” Pretend I’m a unicorn, or pretend the ground is lava, pretend I’m a wizard… I suppose I never grew up in that way, I enjoy the process of creating a unique new world and sharing that vision with others. I hope the world of Ignited is a new experience for my readers. I want them to be intrigued by the mysteries of the world and lose themselves in its exploration. Although, I do also have a soft spot for a few of my characters, Kay already has a spin-off series dancing in my head.

7. Finally, do you have any advice and or tips for aspiring writers out there, especially women?

Don’t listen. Don’t listen when someone tells you you’re not good enough or when you receive a rotten rejection letter. Don’t listen to the inner guilt at the hours you spend writing (when you could be a better daughter, wife, mother, etc) Don’t. Listen. And never give up.