The World of Jangbahar: Is’Le’Spar Islands

Is’Le’Spar Islands

Population: Unknown

Language: Lesparan

Symbol/Flag: A green tree against a blue background

Little is known of the race of people who make their home where the Orreram meets the Bariq Sea. It is forbidden for outsiders to travel to the stretch of islands where the sea people make their home and so what little information is known about the sea people is all gathered from those brief interactions during trade. The third nation to complete the Tri-Alliance, the island people only interact with the mainland when they are in need of fresh supplies and to provide the Republic with fresh water. The people are largely self-sustaining and it is believed their primary income comes from their fish and water trade.

The World of Jangbahar: Shrivo

Shrivo

Population: 168,954

Language: Jangba and Samuran

Symbol/Flag: A silver sword embedded in sand or a broken sword

Shrivo runs along the Eastern border of Kitoi. Its people are nomadic and live in small tribes with no known government. Though few historians can comment on the country’s origins, its people are made up of some of Jangbahar’s best warriors. The population refers to themselves as Samur and from the moment they leave the womb their lives are sworn to the art of battle. It is believed their god lives in another plane and that the Samur can only gain access to this plane through a glorious death. Because of this, the small country is plagued by civil wars.

The World of Jangbahar: Kitoi

Kitoi

Population: 1,263,375

Language: Jangba

Symbol/Flag: A back hand atop a golden orb

Kitoi is made up of a large peninsula on the southeastern border of Jangbahar and is directly south of the Republic. Bordered by the Bariq Sea on their western and southern borders and a small nation stretches along their Eastern border, this small yet powerful nation boasts a rich economy due to their sea port. Kitoi’s capital city, also entitled Kitoi, is sometimes referred to as the Golden City because of the city’s access to some of Jangbahar’s most precious stones. The country’s primary exports are gold and other semi-precious stones and unlike the Republic, access to an oasis fed from an underground pool refrains Kitoi from having to import fresh water. Kitoi does enjoy trade and they often import fine glass and dragon oil from the Republic. Kitoi also boasts a successful slavery trade, and while slavery is tolerated throughout much of Jangbahar it is only legal in Kitoi. Like the Republic, their government is largely based on democracy with new officials elected every decade.

The World of Jangbahar: The Republic

A. M. Deese’s novel Ignited will be released on March 27, 2018. Cover design and edits to the manuscript are currently underway. To celebrate the second book in the RadiantTeen young adult imprint, and the first book in A. M. Deese’s Dance of the Elements Series, bi-weekly blurbs about the world will be posted here.

Tiphaine, a French artist, and cartographer, returns as the force behind this new fantasy map. The Republic is the homeland of Jura and is the current superpower controlling the delicate balance in Deese’s novel. The second map fragment featuring Kitoi will be posted on August 24th.


The Republic

Population: 976,763

Language: Jangba, the common tongue of Jangbahar

Flag/Symbol: Purple background with a golden flame at its center and thirteen black stars circling the flame.

The Republic of the Sand Sea sprawls across the majority of Jangbahar’s desert land and is made up of twelve provinces, each governed by their corresponding member of the Thirteen. The entire Republic is governed by the Thirteen. The First and Second govern over the capital city and the provinces circle the Everflame in a pattern that mirrors the towers of the Glass Palace. Despite its vast size, the Republic is sparsely populated with the majority of its population living in the southern provinces such as Toik, Nutir, Irst and Elek. Toik and Nutir are the two largest of the twelve provinces while Ish, governed by the Thirteenth, is the smallest and most impoverished.

The Republic was founded after a series of Border Wars left the desert lands depleted. The Border Wars were a series of battles over the borders of Kitoi and the seven kingdoms of the Sand Sea. The people fought over water and access to the Everflame. Thousands died in war after war as people were deprived of water and murdered over nothing more than grains of sand. The face of the war changed with the appearance of Gregor the Great who seized power with a super-army he controlled through powerful blood magic. His reign of domination lasted for forty-three years before he was killed by Josper the Usurper.

Though originally known as a usurper, he was also remembered as a bringer of peace. It was Josper who united the kingdoms and Josper who suggested the system of the Thirteen for the seven ruling kingdoms and the six ruling merchants. The kingdom was united and Josper signed treaties with the Is’ Le Sp’Ar islands that were ruled by the sea king and the kingdom of Kitoi, which sat on the outskirts of the Sand Sea.

The people of the Republic speak the common tongue and nearly 100% of the population worships the Everflame, an inextinguishable flame where the people go to burn their prayers. The Everflame is housed in a glass tower in the palace and the flames are used to provide light and warmth throughout the entirety of the Republic.

The palace, arena dome, and government buildings are all constructed by Fire Builders. Similar to Dancers, these individuals have the ability to manipulate fire from the Everflame down into the sand, heating it to such a degree that it forms a smooth glass. Favored by Josper during the Dawn of Peace, this architecture is featured predominately in city buildings and courtyards. Since then, glass has become the chief export of the Republic, although its people also trade in dragon parts and bactrian. The largest import remains water, it is traded between the Sea King and The First, the First ensuring that the life-giving substance is rationed out to all free citizens of the Republic.


The Everflame

The Republic of the Sand Sea was once a lush and fertile land until the Everflame appeared. It spun through the forest setting everything to flame and leaving nothing in its wake. Its fire was not like ordinary fire, intense heat scorched the land and its flames never ceased. Those who had the gift to manipulate the flame banded together and forced the flame into its current home. They built it atop a stone wall so it could not escape and spun glass walls around it so they could keep the flame in their sight. The flame proved valuable, its inextinguishable flame provided light, shelter, and warmth. The people began to thrive around the flame, worshiping it as their god. But there are whispers of what would happen if the Everflame was to ever escape, vague memories of the destruction it once caused.

Old Hollow: The Town of Old Hollow by Ambrose Stolliker

The History of Old Hollow

Early Spring, 1865. The Army of the Potomac has cut a path of destruction through large swathes of enemy territory in its relentless pursuit of Gen. Robert E. Lee’s once-vaunted Army of Northern Virginia. Union cavalry men have raided every town, village, and hamlet in the Virginia countryside between Petersburg and the James River in search of food and supplies for the Northern Army’s men and horses. Every town, that is, but Old Hollow. Even as nearby towns like Cumberland succumb to the Yankees, Old Hollow remains virtually untouched, as if protected from the outside world by some unknown, unseen force.

The town’s beginnings are a mystery. No record exists to tell the story of how and when it first came into being. Some in neighboring communities say it was founded by English settlers in the late 17th century who tried and failed to eke out a living as tobacco farmers. Others say its history goes back further, that the town began when a small group of colonists wandered west after being exiled from Jamestown for practicing witchcraft and Devil worship. No one knows for certain.

Whatever its origins, Old Hollow and the outside world are on the verge of a violent collision with the arrival of a trio of Union cavalrymen seeking shelter for a wounded comrade. Led by Captain Benjamin Lawson, the Yankee soldiers think they have stumbled upon a quiet, little town that, somehow, someway, the Union Army has missed. What they don’t know is that something diabolical awaits them in the dark recesses of an ancient, white tree in the forest north of town. That something is hungry.

The She-Wolf of Kanta: Thomas Farrell’s Mill by Marlena Frank

Thomas Farrell’s Mill

When Thomas Farrell inherited his father’s mill, there was only a single grinder, and it was human powered. The hard physical labor meant a high turnover rate, and the mill was anything but profitable.

After the invention of Liquid Lead, and the harnessing of werewolves to do the hard labor, Thomas not only gained a profit on his mill, he expanded it. He added grinder after grinder, in a haphazard fashion, gleefully improving on the equipment and finding ways to streamline his workforce.

Only something happened shortly after he built the sixth grinder. Some say Thomas had a mental breakdown after witnessing one of his human workers be mauled. Others said he fell from the scaffolding that crisscrossed the grinders. Regardless, shortly after the grinder was finished, all talks of expansion abruptly stopped.

The Mill is now a well-known feature of Kanta, with its tall smokestacks and regular influx of trappers for supplies and trade. Behind it’s castle-like walls and guarded entrances, grinders churn all day and all night.

 

The She-Wolf of Kanta: The City of Kanta by Marlena Frank

The History of Kanta

Kanta used to be a small city with big hopes and dreams. The people pushed back the wilderness and claimed the land for their own, creating a haven amid the old forest.

Then the werewolves came. They surged each night, and diminished the population in droves, adding survivors unwillingly to their numbers. The streets were stained with blood. Cries could be heard all through the night. Finally, only three buildings remained: the jailhouse, the pub, and the mill. When the city was on the brink of destruction, a madman had a crazy idea.

Thomas Farrell found a way to harness the werewolves’ power. With a concoction he called Liquid Lead, he helped the city of Kanta truly fight back. More than that, he turned werewolf trapping into a profit.

The city is now a destination for survivors, but also attracts scavengers and thieves. The desperate suffer in Kanta and the naïve often meet grisly ends. The werewolves are a blight, but the city of Kanta is truly diseased.

Military Wife Pens Young Adult Fantasy Debut Surrounding the God of War and His Sacrificial Bride

FOR IMMEDIATE RELEASE

LOUISVILLE, KY (July 11, 2017) • What would it feel like to be sacrificed to gods you didn’t believe in? Amber R. Duell may not know what lies beyond death, but she does explore a vivid mythological world engulfed in a modern war in her newly released young adult fantasy novel, Fragile Chaos.

Amber points to the story of a 500-year-old Incan girl found mummified on a volcano as inspiration for her story. “Did she think she would ascend to some special place?” Amber mused and gave birth to the story of Cassia Stavros and Theodoric trapped in a delicate balance between feuding immortals.

Fragile Chaos is a relentless tale of revenge, inner turmoil, and budding romance reminiscent of the legend of Persephone and Hades. Amber’s story sweeps across national borders and realms as the God of War and his sacrificial bride fight to end the mortal war.

Fragile Chaos is a “…great book for anybody who loves the myth of Cupid and Psyche…I loved the…mashup of modernity with the mythological,” Abby Reed explains, author of When Planets Fall.

About Amber R. Duell

Amber R. Duell was born and raised in a small town in Central New York. While it will always be home, she’s spent the last six years living in Germany and Maine as a military wife where the next step is always an adventure.

For more information, visit www.amberrduell.com.

About Radiant Crown Publishing

Radiant Crown Publishing was founded in 2016 to showcase quality fiction, diverse stories, and unexpected protagonists. Antiheroes and characters whose stories are pushed to the margins are welcome here.

For more information, visit www.radiantcrownpublishing.com.

Fragile Chaos: Bradley Pittman and Jamie-Lee Lewis

Meet the audiobook producers behind Amber R. Duell‘s Fragile Chaos!

“Jamie-Lee Lewis, aka Jaylew, hails from the island of Jamaica. Since a small child, she’s always had a hyper imagination. She enjoys writing and telling stories, singing and composing songs, entertaining and edifying, playing different characters as well as creating them through drawings, and finding the beauty and fun in everything she does. She is currently a professional and passionate Youtuber.”

 

 

 

 

 

 

“Bradley Pittman is a producer and freelance musician living and working in Atlanta. He received a bachelor’s degree in audio production from Georgia State University in 2016. Though he most commonly works on musical projects, he began self-producing audiobook chapters in 2015 as a way to unite his love of studio production with his love of literature. “

Cover Reveal: Object Relations: A Novelette by Rebecca Lee

 

Trade Paperback

ISBN-10: 1-946024-06-6
ISBN-13: 978-1-946024-06-0

eBook (ePub Edition)

ISBN-10: 1-946024-07-4
ISBN-13: 978-1-946024-07-7

ASIN: B0716RHFHS

AppleID: 1253619936

BN ID: 2940157338435

Release Date: May 9th, 2017 (May/June of 2017)

Synopsis:

Object Relations Theory: A form of psychoanalytic theory postulating that people relate to others in order to develop themselves.

Through long divisions of interpretation, words sectioned into sentences. Uncomfortable, they bunched together, worried their independence lost. Together, all the words decided they should be bound in unison forever. Their books stain the beliefs that we continue to hold.

Rebecca Lee’s collection of vignettes demonstrates the various imaginary relationships of personified objects. From door knobs to smartphones, everyday encounters come alive.